Slap City 0.8.2

General
-DirectX 11 is now supported by the game
-The game now natively recognizes the common MAYFLASH GameCube Controller Adapter in its PC mode
-Fixed issue where for some players characters and other things were invisible if stood still
-Getup rolls can now be activated with the secondary stick
-Fixed issue where characters could gain an incorrect amount of speed by dashing in super-quick succession
-Characters can now drop through platforms from shield by pressing special
-Respawn invulnerability is now 90 frames long (down from 120) and runs out immediately if the character initiates an attack
-Holding down on the control stick now never grabs edge
-Edge grab hitboxes are now a little more lenient
-Renamed the Dash button to "Clutch", due to it's variety of non-dash uses
-Dpad can now be set to press Clutch
-New option "Set Simple Controls" in controller config activates all tap options and unbinds Strong and Clutch
-Previously undocumented usage of the clutch button here explained:
--Hold clutch to force lightshield
--Hold clutch to suppress fastfall
-Characters can now walljump from holding edge by pressing clutch
-Characters can now extend moonwalks once per moonwalk by pressing clutch
-Characters can now tech and Dash-Cancel with Clutch
-Introduced momentum reversal on selected moves; during any of these moves, press the clutch button to flip character and horizontal velocity
-Assigned clutch button in default configs:
--Keyboard, right ctrl
--XInput, left bumper
--GameCube, L
-Remaining jumps are now indicated by wings on the right side of player arrow
-Clutch button press is indicated by option symbol on the left side of player arrow
-Added controller config menu inside Controllers menu
-Added "Training" button to mode select
-Stage select now prefers picking a random stage that is different from the stage most recently played
-Smack the Crystals is now playable as a standalone mode

Online
-Accepting an invite via Steam Overlay now forces the game to the online menu
-Create lobby menu now shows values for defaults
-Match manager now prefers picking a random voted stage that is different from the stage most recently played
-Avatars and status of people in lobby is now visible at the bottom of the online character select screen
-After loading, but before starting, loading status of other players is now overlayed on player info
-You can now send pre-defined messages while on the online character select screen
-Fixed issue where steam avatar colors were washed out due to difference in color format
-Ping is now determined with more precision

Ittle Dew
-Changed getupattack shield stun from 1.0 to 0.5
-Can use the Clutch button to reverse the horizontal momentum and direction of Nspecial, Fspecial, Dspecial, Air strong
-Changed Fair hitbox size on the ice ring from 1.0 to 0.75 and shrunk the particle effect to compensate

Masked Ruby
-Changed getupattack shield stun from 1.0 to 0.5
-Can use the Clutch button to reverse the horizontal momentum and direction of Nspecial (only during the startup)
-Changed Dair damage from 2 to 3 (9 damage total)
-The crouching state now has a floorbrake of 15 instead of Ruby's usual 65

Jenny Fox
-Changed getupattack shield stun from 1.0 to 0.5
-Can use the Clutch button to reverse the horizontal momentum and direction of Nspecial, Fspecial, Dspecial, Air strong
-Changed run acceleration from 60 to 80
-Changed dash (run start) animation so it feels better
-Dtilt can no longer be jump canceled after frame 20
-Changed Dtilt DI from 1.0 to 1.3
-Changed Nair base knockback from 110 to 130
-Changed Nair knockback gain from 2.2 to 2.3
-Changed Nair hitlag from 1.0 to 0.8
-Changed Dthrow knockback gain from 2.8 to 2.6
-Changed Dthrow hitstun from 0.75 to 0.85
-Changed Dthrow damage from 16 to 11
-Changed aerial Nspecial air control from 0.0 to 1.0
-Changed Nspecial axe throwing frame from 10 to 30
-Changed Nspecial axe hitstun from 0.3 to 0.4
-Nspecial can now angle the axe upwards by holding the Special button until at least frame 8, indicated by a slightly different animation
-Changed the ledgeattack animation and its hitboxes
-Tweaked the end of the Fstrong animation (does not affect hitbox positioning)

Ultra Fishbunjin 3000
-Changed getupattack shield stun from 1.0 to 0.5
-Can use the Clutch button to reverse the horizontal momentum and direction of Air strong
-Changed weight from 125 to 120
-Changed dash speed from 15 to 14
-Changed air acceleration from 80 to 40
-Changed Nair base knockback from 100 to 160
-Changed Nair knockback gain from 2.0 to 1.5
-Changed Nair SDI from 1.0 to 2.0
-Changed Nair hitlag from 1.0 to 0.6
-Changed Nair hitstun from 1.0 to 0.7
-Changed Bair active frames from 16-20 to 17-20
-Changed maximum Finisher horizontal recoil from 20 to 10
-Removed the hitboxes on Fishbunjin's elbows on Nspecial
-Removed Fspecial attack superarmor (previously frames 5-9)
-Changed Uspecial superarmor frames from 0-20 to 8-16
-Uspecial now travels 10% shorter vertically

Princess Remedy
-Changed getupattack shield stun from 1.0 to 0.5
-Can use the Clutch button to reverse the horizontal momentum and direction of Fspecial, Dspecial
-Changed Fair hitbox size from 1.2 to 1.0

Business Casual Man
-Changed getupattack shield stun from 1.0 to 0.5
-Can use the Clutch button to reverse the horizontal momentum and direction of Fspecial, Air strong
-Changed air acceleration from 70 to 80
-Changed air speed from 12 to 13
-Fair, Ustrong, Fstrong and Fthrow will no longer act as Sell moves if you hold the Clutch button, even if you can afford them
-Changed Jab minimum stun frames from 16 to 20
-Changed Fstrong base knockback from 120 to 180
-Changed Fstrong knockback gain from 2.3 to 2.2
-Changed Fstrong Sell damage multiplier from 2.5 to 2.0
-Fstrong now instantly breaks shields with a Sell hit (unless it's powershielded)
-Changed Dstrong money gain on hit from $15 to $20 ($140 total)
-Changed Fair knockback gain from 2.0 to 2.5
-Changed Fair Sell damage multiplier from 2.0 to 1.6
-Changed Bair landing lag after the hitbox comes out from 8 to 12 frames
-Changed Uair hitlag (first three hits) from 0.4 to 0.8
-Changed Dair hitlag (first four hits) from 0.4 to 0.8
-Changed Dair total move length from 45 to 40 frames
-Embiggened the Fspecial hitbox
-Changed Fspecial active frames from 22-26 to 20-26
-Fspecial now shoots forward horizontally at 1.15 times the dash speed when used on the ground
-Uspecial now gains $50 on hit
-Changed Dspecial superarmor start frame from 12 to 6
-Changed Dspecial money gain during his superarmor from $60 to $5+(damage taken*8)
-Finisher attack at $1000 now spawns cards predictably


Other changelogs:
Changelog 0.8.4
Changelog 0.8.3
Changelog 0.8.1
Changelog 0.8.0
Changelog 0.7.1p1
Changelog 0.7.1
Changelog 0.7.0p2
Changelog 0.7.0p1
Changelog 0.7.0