Slap City 0.8.2

18 May 2018

General
-DirectX 11 is now supported by the game
-The game now natively recognizes the common MAYFLASH GameCube Controller Adapter in its PC mode
-Fixed issue where for some players characters and other things were invisible if stood still
-Getup rolls can now be activated with the secondary stick
-Fixed issue where characters could gain an incorrect amount of speed by dashing in super-quick succession
-Characters can now drop through platforms from shield by pressing special
-Respawn invulnerability is now 90 frames long (down from 120) and runs out immediately if the character initiates an attack
-Holding down on the control stick now never grabs edge
-Edge grab hitboxes are now a little more lenient
-Renamed the Dash button to "Clutch", due to it's variety of non-dash uses
-Dpad can now be set to press Clutch
-New option "Set Simple Controls" in controller config activates all tap options and unbinds Strong and Clutch
-Previously undocumented usage of the clutch button here explained:
--Hold clutch to force lightshield
--Hold clutch to suppress fastfall
-Characters can now walljump from holding edge by pressing clutch
-Characters can now extend moonwalks once per moonwalk by pressing clutch
-Characters can now tech and Dash-Cancel with Clutch
-Introduced momentum reversal on selected moves; during any of these moves, press the clutch button to flip character and horizontal velocity
-Assigned clutch button in default configs:
--Keyboard, right ctrl
--XInput, left bumper
--GameCube, L
-Remaining jumps are now indicated by wings on the right side of player arrow
-Clutch button press is indicated by option symbol on the left side of player arrow
-Added controller config menu inside Controllers menu
-Added "Training" button to mode select
-Stage select now prefers picking a random stage that is different from the stage most recently played
-Smack the Crystals is now playable as a standalone mode

Online
-Accepting an invite via Steam Overlay now forces the game to the online menu
-Create lobby menu now shows values for defaults
-Match manager now prefers picking a random voted stage that is different from the stage most recently played
-Avatars and status of people in lobby is now visible at the bottom of the online character select screen
-After loading, but before starting, loading status of other players is now overlayed on player info
-You can now send pre-defined messages while on the online character select screen
-Fixed issue where steam avatar colors were washed out due to difference in color format
-Ping is now determined with more precision

Ittle Dew
-Changed getupattack shield stun from 1.0 to 0.5
-Can use the Clutch button to reverse the horizontal momentum and direction of Nspecial, Fspecial, Dspecial, Air strong
-Changed Fair hitbox size on the ice ring from 1.0 to 0.75 and shrunk the particle effect to compensate

Masked Ruby
-Changed getupattack shield stun from 1.0 to 0.5
-Can use the Clutch button to reverse the horizontal momentum and direction of Nspecial (only during the startup)
-Changed Dair damage from 2 to 3 (9 damage total)
-The crouching state now has a floorbrake of 15 instead of Ruby's usual 65

Jenny Fox
-Changed getupattack shield stun from 1.0 to 0.5
-Can use the Clutch button to reverse the horizontal momentum and direction of Nspecial, Fspecial, Dspecial, Air strong
-Changed run acceleration from 60 to 80
-Changed dash (run start) animation so it feels better
-Dtilt can no longer be jump canceled after frame 20
-Changed Dtilt DI from 1.0 to 1.3
-Changed Nair base knockback from 110 to 130
-Changed Nair knockback gain from 2.2 to 2.3
-Changed Nair hitlag from 1.0 to 0.8
-Changed Dthrow knockback gain from 2.8 to 2.6
-Changed Dthrow hitstun from 0.75 to 0.85
-Changed Dthrow damage from 16 to 11
-Changed aerial Nspecial air control from 0.0 to 1.0
-Changed Nspecial axe throwing frame from 10 to 30
-Changed Nspecial axe hitstun from 0.3 to 0.4
-Nspecial can now angle the axe upwards by holding the Special button until at least frame 8, indicated by a slightly different animation
-Changed the ledgeattack animation and its hitboxes
-Tweaked the end of the Fstrong animation (does not affect hitbox positioning)

Ultra Fishbunjin 3000
-Changed getupattack shield stun from 1.0 to 0.5
-Can use the Clutch button to reverse the horizontal momentum and direction of Air strong
-Changed weight from 125 to 120
-Changed dash speed from 15 to 14
-Changed air acceleration from 80 to 40
-Changed Nair base knockback from 100 to 160
-Changed Nair knockback gain from 2.0 to 1.5
-Changed Nair SDI from 1.0 to 2.0
-Changed Nair hitlag from 1.0 to 0.6
-Changed Nair hitstun from 1.0 to 0.7
-Changed Bair active frames from 16-20 to 17-20
-Changed maximum Finisher horizontal recoil from 20 to 10
-Removed the hitboxes on Fishbunjin's elbows on Nspecial
-Removed Fspecial attack superarmor (previously frames 5-9)
-Changed Uspecial superarmor frames from 0-20 to 8-16
-Uspecial now travels 10% shorter vertically

Princess Remedy
-Changed getupattack shield stun from 1.0 to 0.5
-Can use the Clutch button to reverse the horizontal momentum and direction of Fspecial, Dspecial
-Changed Fair hitbox size from 1.2 to 1.0

Business Casual Man
-Changed getupattack shield stun from 1.0 to 0.5
-Can use the Clutch button to reverse the horizontal momentum and direction of Fspecial, Air strong
-Changed air acceleration from 70 to 80
-Changed air speed from 12 to 13
-Fair, Ustrong, Fstrong and Fthrow will no longer act as Sell moves if you hold the Clutch button, even if you can afford them
-Changed Jab minimum stun frames from 16 to 20
-Changed Fstrong base knockback from 120 to 180
-Changed Fstrong knockback gain from 2.3 to 2.2
-Changed Fstrong Sell damage multiplier from 2.5 to 2.0
-Fstrong now instantly breaks shields with a Sell hit (unless it's powershielded)
-Changed Dstrong money gain on hit from $15 to $20 ($140 total)
-Changed Fair knockback gain from 2.0 to 2.5
-Changed Fair Sell damage multiplier from 2.0 to 1.6
-Changed Bair landing lag after the hitbox comes out from 8 to 12 frames
-Changed Uair hitlag (first three hits) from 0.4 to 0.8
-Changed Dair hitlag (first four hits) from 0.4 to 0.8
-Changed Dair total move length from 45 to 40 frames
-Embiggened the Fspecial hitbox
-Changed Fspecial active frames from 22-26 to 20-26
-Fspecial now shoots forward horizontally at 1.15 times the dash speed when used on the ground
-Uspecial now gains $50 on hit
-Changed Dspecial superarmor start frame from 12 to 6
-Changed Dspecial money gain during his superarmor from $60 to $5+(damage taken*8)
-Finisher attack at $1000 now spawns cards predictably


Other changelogs:
Changelog 0.9
Changelog 0.8.10p1
Changelog 0.8.10
Changelog 0.8.9p1
Changelog 0.8.9
Changelog 0.8.8
Changelog 0.8.7
Changelog 0.8.6p1
Changelog 0.8.6
Changelog 0.8.5
Changelog 0.8.4
Changelog 0.8.3
Changelog 0.8.1
Changelog 0.8.0
Changelog 0.7.1p1
Changelog 0.7.1
Changelog 0.7.0p2
Changelog 0.7.0p1
Changelog 0.7.0