Slap City 0.7.1p1

10 April 2018

General:
-Code now ignores "GameCube controllers" that give inputs outside of what real hardware would
-Restored character stretching when moving fast
-All characters can now charge ground strong attacks by holding the secondary stick
-Added vertical sync option to options menu (defaults to off)
-Added native fullscreen resolution option to options menu (defaults to 1080p)

Online:
-Made elements clickable in online lobby overview
-Added lobby music mute button to lobby overview
-Selecting an invite no longer traps player in the shadow realm

Ittle Dew
-Can now move slightly horizontally immediately after teleporting with Uspecial

Masked Ruby
-Changed Utilt hitstun from 1.0 to 0.85
-Increased range of Dtilt
-Fixed animation mistake in Nair (one sword was offset to Ruby's right side).
-Reduced range of Nair
-Changed Nair shieldstun from 1.0 to 0.7
-Changed Nair active frames from 5-20 to 5-16
-Changed Nair move duration from 37 to 38 (it was accidentally 1 frame too short)
-Changed Fair move duration from 27 to 28 (it was accidentally 1 frame too short)
-Changed Bair move duration from 27 to 28 (it was accidentally 1 frame too short)
-Changed Uair move duration from 31 to 32 (it was accidentally 1 frame too short)
-Changed Dstrong base knockback from 170 to 140
-Changed Dstrong knockback gain from 2.5 to 2.4
-Changed Dstrong shieldstun from 1.0 to 0.5
-Changed Nspecial hitstun from 1.0 to 1.15
-Changed Nspecial knockback angle from 45 to 55
-Changed Fspecial knockback gain from 3.0 to 2.5
-Changed Fspecial hitstun from 1.0 to 0.8
-Changed aerial and ground Dspecial shieldstun from 1.0 to 0.5
-Increased startup of aerial and ground Dspecial by 2 frames

Ultra Fishbunjin 3000
-Added more hitboxes inside body to Jab
-Added more hitboxes inside body to Dtilt
-Added more hitboxes inside body to Ftilt
-Changed Dtilt active frames from 9-13 to 6-10
-Changed Dtilt move duration from to 32 to 29 frames
-Changed Dtilt hitstun from 1.0 to 0.85
-Changed Uair active frames from 22-32 to 19-24
-Changed Uair knockback angle from 90 to 80
-Changed Uair base knockback from 140 to 130
-Changed Uair DI from 1.0 to 1.2
-Changed Uair SDI from 1.0 to 1.2
-Changed Uair hitstun from 1.0 to 0.8
-Changed Uair move duration from 42 to 46 frames
-Changed aerial Dspecial active frames from to 19-23 to 16-20
-Changed aerial Dspecial move duration from 45 to 40 frames

Princess Remedy
-Changed Dstrong base knockback from 140 to 120
-Changed Dstrong knockback gain from 4.0 to 3.8
-Changed Fair knockback angle from 50 to 52
-Changed Fair DI from 1.3 to 1.2
-Changed Fair hitstun from 1.0 to 0.9
-Changed Fair knockback gain from 2.2 to 2.1
-Changed Dair knockback angle from 300 to 310
-Changed Dair DI from 0.7 to 0.5
-Changed Dair base knockback from 100 to 90
-Changed Dspecial (place mine) so the mine is placed on frame 8 instead of 4

Other changelogs:
Changelog 1.1.1
Changelog 1.1
Changelog 1.0.0
Changelog 0.9.11p1
Changelog 0.9.11
Changelog 0.9.10
Changelog 0.9.9
Changelog 0.9.8
Changelog 0.9.7
Changelog 0.9.6
Changelog 0.9.5
Changelog 0.9.4p1
Changelog 0.9.4
Changelog 0.9.3p2
Changelog 0.9.3p1
Changelog 0.9.3
Changelog 0.9.2
Changelog 0.9.1
Changelog 0.9
Changelog 0.8.10p1
Changelog 0.8.10
Changelog 0.8.9p1
Changelog 0.8.9
Changelog 0.8.8
Changelog 0.8.7
Changelog 0.8.6p1
Changelog 0.8.6
Changelog 0.8.5
Changelog 0.8.4
Changelog 0.8.3
Changelog 0.8.2
Changelog 0.8.1
Changelog 0.8.0
Changelog 0.7.1
Changelog 0.7.0p2
Changelog 0.7.0p1
Changelog 0.7.0