Slap City 0.9.4p1

24 May 2019

-Fastfalls now activate when moving stick down past configured tilt value, with x held within tilt or 0.5, whichever is largest
-Fastfalls now set a secret large speed downwards and smoothly tweens up speed from a smaller start speed to the real speed in a handful of frames (unless character is already falling fast enough). The real speed accelerates with gravity up to a maximum fastfall speed, as was previously the case.
-Fastfalls documented per character below in the format: Fastfall(start:#/secret:#/frames:#/max:#)
-Airdodge, KOs, grabbing edge and getting launched now all reset fastfall
-Shield now regains whenever the character is not in shield or parry on the ground, or when holding ledge (previously, shield only regained when in idle/walk/run)
-Previously, when you get launched above a certain horizontal speed the part of the x speed above twenty got doubled. This was an old hold-over from before the general knockback speedup existed, and has been deactivated.
-Bouncing against walls now only happens if moving horizontally, and adds ten frames of hitstun
-Bouncing against floor increases hitstun so that character remains in stun until top of bounce
-When falling off an edge backwards while in shield, characters now get stunned for 20 frames
-Remodeled Library into "How to Play" and "Extras"
-Library save now uses actual save system.
-Music is now only loaded when needed

Thaddeus Crews
-Lots and lots of hitbox changes implemented by Thaddeus, documented in extensive detail here
-Attack sfx are now aligned with the attacks coming out, including some sfx now being segmented (ittle uair, ruby dair, jenny bair)
-Hurtboxes in shield state are now up to date (didnt update them before because I didnt notice they were under a different category)
-Ledge hurtboxes implemented for each character, allowing dtilts to no longer need their "scoops", while also letting them always hit people on ledge
-Fixed an issue where characters would perform their landing lag animations in midair
-Managed to add a popular request where in a downed state, c-stick up would do a getup attack and c-stick down would do a neutral getup
-Made the shieldbreak process less awkward, giving characters landing sfx and fx, plus a daze end animation (mostly slowed shielddrop animations)
-A shieldbroken character now hits the ground much sooner but is dazed for longer as well, and the shieldbreak invulnerability period is increased from 40 frames to 60
-Gave ittle a sfx and hitbox on her taunt

Ittle Dew
-Up attack now covers less behind Ittle
-Down aerial attack has one less active frame (5->4)
-Down throw angle 270 -> 290
-Down throw initial toss angle 55 -> 30
-Down throw initial kb gain disabled 1->0 (locked knockback)
-Getup attack shieldstun 0.5->0.25
-Horizontal launch fixes:
-Jab third hit kb gain 3.4->3.6

Masked Ruby
-Trails now begin and end with a move's hitboxes
-Trails now aligned with the tip of the sword model
-Grab timing changed (7-9)->(8-10)
-Getup attack shieldstun 0.5->0.25
-Horizontal launch fixes:
-Fstrong angle 45->40, kb gain 2.5->2.7
-Dstrong kb gain 2.4->2.6
-Ftilt kb gain 2.3->2.4
-Finisher last hit kb gain 2->2.4
-Uair base kb 80->100

Jenny Fox
-Neutral special now turns around by just holding the stick backwards
-Neutral special hop activates one frame later (5->6)
-Neutral special hop is reset on ledge grab
-Neutral special hop height increased 2->3
-Neutral special axe hitstun decreased 0.95->0.75
-Up special can be fallen by just holding down
-Finisher angle reduced 310->300
-Trails now begin and end with a move's hitboxes
-Fixed a bug where Jenny couldn't jumpcancel her downtilt until frame 19 (should've been frame 17)
-Getup attack shieldstun 0.5->0.25
-Horizontal launch fixes:
-Fair angle 35->30, base kb 100->110
-Fstrong base kb 100->110, kb gain 2.2->2.5
-Fthrow angle 35->30, base kb 135->145, kb gain 2.1->2.4
-Bthrow angle 145->150, kb gain 2.1->2.3
-Dstrong angle 45->40

Ultra Fishbunjin 3000
-Removed super armor from neutral special
-Removed armor from idle movement
-Up special super armor now only on arm holding dumbbell
-Up special no longer has interacting hitbox*
-Forward and down attack have reduced interaction bonus 5 -> 0
-Forward special has reduced interaction bonus 5 -> 0
-Grab endlag reduced 32->30
-Getup attack shieldstun 0.5->0.25
-Horizontal launch fixes:
-Fstrong angle 45->40
-Fair angle 40->35, kb gain 2.1->2.3

Princess Remedy
-Getup attack shieldstun 0.5->0.25
-Horizontal launch fixes:
-Fthrow kb gain 2.2->2.4
-Jab base kb 60->80
-Dtilt kb gain 1.8->2

Business Casual Man
-Grab endlag reduced 32->30
-Getup attack shieldstun 0.5->0.25
-Horizontal launch fixes:
-Fair angle 45->40, kb gain 2.5->2.6
-Bair angle 130->135
-Nair lasthit kb gain 2.5->2.6
-Fstrong angle 45->42
-Dstrong lasthit kb gain 2.8->2.9
-Fthrow kb gain 2->2.2
-Bthrow kb gain 2.4->2.6
-Dthrow kb gain 1.8->2
-Ftilt angle 45->42

Goddess of Explosions
-Up throw intangibility frames tweaked (0-33 -> 5-32)
-Getup attack shieldstun 0.4->0.25
-Horizontal launch fixes:
-Fstrong angle 45->40, kb gain 1.6->1.8
-Fthrow angle 45->40, kb gain 2->2.2
-Bthrow angle 140->145, kb gain 2->2.2
-Dtilt kb gain 2->2.1

-Grab timing changed (7-9)->(8-10)
-Down aerial attack landing lag increased 4->6
-Getup attack shieldstun 0.5->0.25
-Horizontal launch fixes:
-Fstrong angle 45->42, kb gain 2.1->2.2
-Bthrow angle 140->143
-Fthrow angle 50->48
-Fair horizontal hit angle 45->43

Elias Explains
-ok enough of the ultra fastfall silliness it's impacting single player (ultra fastfall will return one day to avenge itself)
-implemented some suggestions from Discord Gang

Other changelogs:
Changelog 0.9.4
Changelog 0.9.3p2
Changelog 0.9.3p1
Changelog 0.9.3
Changelog 0.9.2
Changelog 0.9.1
Changelog 0.9
Changelog 0.8.10p1
Changelog 0.8.10
Changelog 0.8.9p1
Changelog 0.8.9
Changelog 0.8.8
Changelog 0.8.7
Changelog 0.8.6p1
Changelog 0.8.6
Changelog 0.8.5
Changelog 0.8.4
Changelog 0.8.3
Changelog 0.8.2
Changelog 0.8.1
Changelog 0.8.0
Changelog 0.7.1p1
Changelog 0.7.1
Changelog 0.7.0p2
Changelog 0.7.0p1
Changelog 0.7.0