Slap City 0.8.10p1
24 October 2018
General
-Standing on the ground and pressing Up + Attack/Strong/Special during jump startup now buffers an aerial move instead of a grounded move if Tap Jump is turned off, making upwards-facing moves work like all the others in that regard
-Added the music for the alternate versions of Fancy Ruins, Pepperpain Prairie and Mecha Santa's Fortress to the music selection, plus a bonus from CCN2 (Space Odyssey)
Online
-Spectators now automatically hurry back to lobby from results if either all players are ready, or at least one is locked
-Fixed issue where the most recent frame delivered was not being handled, putting gameplay one frame behind
-Delayed spectator start by 30 frames
Ittle Dew
-Changed getupattack invincibility frames from 1-25 to 1-23 (12 vulnerable frames total)
-Changed getupattack second hitbox active frames from 21-24 to 21-23
-Changed getupattack knockback angle from 15 to 30
Masked Ruby
-Changed getupattack invincibility frames from 1-25 to 1-20 (12 vulnerable frames total)
-Changed getupattack knockback angle from 15 to 30
-Changed walljump from 40 to 35 frames (was accidentally too long)
-Changed spotdodge total length from 19 to 20 frames (was previously a mistake)
-Changed getupforward, getupback, techrollforward, and techrollback total length from 27 to 28 frames (was previously a mistake)
-Changed grab total length from 24 to 25 frames (was previously a mistake)
-Changed edgeattack total length from 29 to 30 frames (was previously a mistake)
-The first three hits of Ustrong now drag the opponent towards Ruby and into the last hitbox
-Changed Ustrong final hit hitstun from 1.0 to 0.9
Jenny Fox
-Changed getupattack invincibility frames from 1-28 to 1-24 (12 vulnerable frames total)
-Changed getupattack knockback angle from 15 to 30
Ultra Fishbunjin 3000
-Changed getupattack invincibility frames from 1-29 to 1-26 (12 vulnerable frames total)
-Fixed an unassigned hitbox in Dstrong that could hit characters in the center of the "world" (usually the center of the stage)
-Fixed an issue where Fishbunjin could throw his dumbbell through the stage (the dumbbell now spawns closer to his body)
-Fishbunjin's regular dodge rolls now move quicker at the start of the roll
Princess Remedy
-Changed getupattack invincibility frames from 1-22 to 1-20 (12 vulnerable frames total)
-Changed getupattack knockback angle from 15 to 30
-Changed getupattack base knockback from 150 to 100
-Changed getupattack knockback gain from 2.0 to 1.5
-Changed Fspecial flask hitbox size from 0.5 to 0.6 so it interacts more consistently with Jenny's non-burning axes
Business Casual Man
-Changed getupattack invincibility frames from 1-28 to 1-24 (12 vulnerable frames total)
-Changed getupattack knockback angle from 15 to 30
-Fixed Dthrow getting an additional $50 when hitting other characters besides the one that's thrown
-Fixed an issue where BCMan could earn Dspecial amounts of money (8 * damage taken) by hitting an opponent with any Buy move on the same frame as being hit
-Fixed an issue where BCMan could get knocked out of his Dspecial chair (because one of his hurtboxes was not in superarmor state)
Goddess of Explosions
-Changed getupattack invincibility frames from 1-25 to 1-23 (12 vulnerable frames total)
-Fixed an issue where Goddess couldn't walljump during her jumping state
-Buffering Dair during jump startup no longer causes Goddess to immediately strike the ground when the Dair begins, and correctly causes full landing lag
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Explanations
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Besides the spectator fix, this patch mostly has bugfixes for various characters, and there are some small gameplay tweaks too. Some characters had surprisingly deadly getupattacks (when you press Attack while lying on the ground) when hitting characters hanging on the ledge, which have been slightly nerfed, since they weren't meant to be that dangerous. Princess Remedy in particular had a very powerful getupattack for some reason. Getupattacks now also have the same amount of vulnerability frames at the end of the animation as the regular "getup" animation.
Other changelogs:
Changelog 1.1.1
Changelog 1.1
Changelog 1.0.0
Changelog 0.9.11p1
Changelog 0.9.11
Changelog 0.9.10
Changelog 0.9.9
Changelog 0.9.8
Changelog 0.9.7
Changelog 0.9.6
Changelog 0.9.5
Changelog 0.9.4p1
Changelog 0.9.4
Changelog 0.9.3p2
Changelog 0.9.3p1
Changelog 0.9.3
Changelog 0.9.2
Changelog 0.9.1
Changelog 0.9
Changelog 0.8.10
Changelog 0.8.9p1
Changelog 0.8.9
Changelog 0.8.8
Changelog 0.8.7
Changelog 0.8.6p1
Changelog 0.8.6
Changelog 0.8.5
Changelog 0.8.4
Changelog 0.8.3
Changelog 0.8.2
Changelog 0.8.1
Changelog 0.8.0
Changelog 0.7.1p1
Changelog 0.7.1
Changelog 0.7.0p2
Changelog 0.7.0p1
Changelog 0.7.0