Slap City 0.9.10

19 March 2020

General
-Added Business Casual Man's story timeline
-Option to count menu time added for story ingame timer
-Added VS stage: Space Nörd Sanctuary
-You can now set favorites on stage select and view them on a special page (look for buttons on the stage select screen)
-You can now strike stages on stage select. These stages are not picked from when picking random (unless you struck everything)
-You can now set walljump input type in control config
-Fancy Ruins top blastzone raised by 0.5
-Fluffy Fields top blastzone raised by 0.5
-Pepperpain top blastzone raised by 0.5
-Sector 5 top blastzone lowered by 2
-Sector 5 side blastzones shrunk by 1
-Space Planet Earth top blastzone raised by 0.5
-Meadowvalley top blastzone raised by 0.5
-Meadowvalley side blastzones shrunk by 1.8
-Open-Air Gymnasium top blastzone raised by 1
-Open-Air Gymnasium sloped platforms disabled
-Dash Cancel is now prevented if attack hit shield
-Parry window lowered 6->4 frames
-Parry activated with strong press now can't be jump canceled
-Dash boost now not given if character was already moving fast
-Jumps now properly retain dash speed out of dash cancels
-Actions buffered out of dash cancelable land lag now don't turn around (unless the action itself automatically turns in direction of stick)
-Fixed stage select pointer not returning to random after picking random
-Fixed a few texts displaying incorrectly

Ittle Dew
-Down air endlag increased by 8 frames
-Finisher landlag while charging increased 10->20 frames
-Finisher now can't clutch reverse once hit phase starts
-Down special can no longer be jump canceled if hit invincible or shield

Masked Ruby
-Crouch hurtbox emtallened by 0.2 (Ruby is very proud of this)

Jenny Fox
-Kickflip now only has hitboxes when skateboard is on fire
-Finisher now can't clutch reverse once hit phase starts
-Finisher hitting invincible, shields or projectiles no longer halves landlag
-Down tilt clanging now has the same effect as hitting shield
-Down special hitting projectiles now has the same effect as hitting shield

Ultra Fishbunjin 3000
-Up air no longer has super armor
-Down strong no longer has super armor

Business Casual Man
-Half of money on hand is now lost on KO (reflecting the current stock market situation)
-Forward strong SELL EDITION shield damage reduced from 3x to 2x (reflecting the current stock market situation)
-Finisher landlag while charging increased 10->18 frames
-Finisher now can't clutch reverse once hit phase starts
-Neutral special (The Block Chain) shield stun reduced 22->10 frames (reflecting the current stock market situation)
-Forward special throw now can't turn around if forward special was clutch reversed
-Up special now waits 5 frames more before firing
-Down special can now only cancel to Fire Sale if it has been hit at least once

Princess Remedy
-Down special now can't clutch reverse
-Down special now enables aerial movement once bomb is placed or detonated

Goddess of Explosions
-Down tilt upmost hitbox removed
-Finisher landlag while charging increased 10->12 frames
-Forward special fizzle can now be clutch reversed
-Down air now clamps horizontal speed down to 14 when landing (down air moves at 18)

Asha
-Up air last hitbox base knockback reduced 120->100
-Finisher landlag while charging decreased 20->17 frames

Other changelogs:
Changelog 1.1.1
Changelog 1.1
Changelog 1.0.0
Changelog 0.9.11p1
Changelog 0.9.11
Changelog 0.9.9
Changelog 0.9.8
Changelog 0.9.7
Changelog 0.9.6
Changelog 0.9.5
Changelog 0.9.4p1
Changelog 0.9.4
Changelog 0.9.3p2
Changelog 0.9.3p1
Changelog 0.9.3
Changelog 0.9.2
Changelog 0.9.1
Changelog 0.9
Changelog 0.8.10p1
Changelog 0.8.10
Changelog 0.8.9p1
Changelog 0.8.9
Changelog 0.8.8
Changelog 0.8.7
Changelog 0.8.6p1
Changelog 0.8.6
Changelog 0.8.5
Changelog 0.8.4
Changelog 0.8.3
Changelog 0.8.2
Changelog 0.8.1
Changelog 0.8.0
Changelog 0.7.1p1
Changelog 0.7.1
Changelog 0.7.0p2
Changelog 0.7.0p1
Changelog 0.7.0