Slap City 0.8.5

-Techs now work as intended (was included but not reported for 0.8.4p1)
-Lowered default internal resolution to 1280x720
-Lowered default quality setting by one
-Renamed Gallery to Library
-Pressing Start/Pause on any controller from the results screen now goes back to character select
-Set Unity target framerate to 120 to hopefully restrict framerate for people who had issues with very high framerates
-Characters hanging on a ledge can no longer be grabbed
-Characters can now fastfall out of their jump states (this not being possible before was an oversight)
-Characters now lose walljump power on consecutive walljumps without landing in between (0.85 raised to # of walljumps)
-Characters now get released properly when hit while grabbed
-CPU is now a bit more creative in choosing attacks
-Fixed issue where game hid mouse cursor even when unfocused
-Fixed issue where random music would select incorrectly
-When characters get hit hard the game now only spawns one directional effect

Ittle Dew:
-Increased range of Utilt
-Changed Dtilt active frames from 8-10 to 6-8
-Extended the hitbox of Dtilt below Ittle
-Extended the hitbox of Dstrong below Ittle
-Tweaked Fair animation
-Increased Fair recovery by 4 frames (changed total move length from 35 to 39 frames)
-Changed Fair landing lag from 8 to 10 frames
-Changed Fair shieldstun from 1.0 to 0.5
-Changed Bthrow damage from 6 to 7
-Changed Bthrow hitstun from 1.0 to 0.8

Masked Ruby:
-Increased Ruby's hurtbox upwards when he's hanging on a ledge
-Extended the hitbox of Dtilt below Ruby
-Changed Nair active frames from 5-16 to 7-16
-Changed Nair base knockback from 60 to 100
-Changed Nair knockback gain from 2.5 to 2.1
-Changed Nair hitstun from 1.0 to 0.8
-Changed Uthrow damage from 5 to 7
-Changed Bthrow damage from 6 to 8
-Changed Bthrow hitstun from 1.0 to 0.7

Jenny Fox
-Slightly increased Jenny's hurtbox upwards when she's hanging on a ledge
-Polished Jenny's animations
-Changed the sound of axes hitting an opponent from "punch" effects to "slice" effects
-Can now delay Fair indefinitely by holding Clutch on frame 15
-If Ustrong is charged for at least 15 frames, the axe projectile becomes indestructible and on fire
-Extended the hitbox of Dstrong below Jenny
-The Uspecial skateboard now bounces once instead of being destroyed on the ground
-Slightly reduced range of Dspecial
-Changed Dspecial active frames from 3-22 to 4-14
-Changed Dspecial invulnerability on frames 1-4 into superarmor frames
-Changed Dspecial shieldstun from 1.0 to 0.8
-Changed Dspecial hitstun from 1.0 to 0.8
-Changed Finisher hitlag from 0.3 to 0.8
-Changed Finisher selflag from 1.0 to 2.2

Ultra Fishbunjin 3000
-Changed Fspecial damage from 14 to 12
-Changed Fspecial knockback gain from 2.5 to 2.1
-Changed Fspecial shieldstun from 1.0 to 0.7
-Changed Fspecial hitstun from 1.0 to 0.8

Princess Remedy
-Changed Utilt active frames from 10-13 to 7-9
-Extended the hitbox of Dtilt below Remedy
-Slightly increased travel distance of Dstrong projectiles
-Changed Uair knockback angle from 90 to 70
-Changed Uair hitstun from 1.0 to 0.9
-Changed Dthrow hitstun from 1.2 to 0.8
-Increased hitbox size of ledgeattack

Business Casual Man
-BCMan now loses $50 when he's hit during his taunt, instead of when his Taunt animation is interrupted for any reason, which fixes a minor issue with the results screen
-Now has a screen shake effect on Sell hits
-Cancelling Uspecial or Dspecial into Nspecial to gain brief invincibility now correctly tints BCMan white during the entire invincibility period
-Changed Uthrow set knockback from 400 to base knockback 180 and knockback gain 1.5
-Changed Uthrow hitstun from 0.85 to fixed at 40 frames
-$1000 Finisher cards now never move slower than speed 5

Goddess of Explosions
-Appeared in Slap City when someone summoned the wrong god

Other changelogs:
Changelog 0.8.6p1
Changelog 0.8.6
Changelog 0.8.4
Changelog 0.8.3
Changelog 0.8.2
Changelog 0.8.1
Changelog 0.8.0
Changelog 0.7.1p1
Changelog 0.7.1
Changelog 0.7.0p2
Changelog 0.7.0p1
Changelog 0.7.0