Slap City 0.8.4

General
-Added a new stage, Jungle Zone. Sharp spears come out of the ground, and there's a hole in the middle.
-Stefan Hurtig is a programming god and a hero. He did actual HUNDREDS of code optimizations.
-You can now pummel a grabbed opponent with the Grab button. (You may also use Attack, Strong and Special like before.)
-Edgerolls no longer go off ledges on the opposite end of small platforms
-Resolved an old glitch that caused characters to lose an unnatural amount of momentum in the air if no direction was held (was most noticeable in Fishbunjins' down throw)
-Teching is no longer free (them being free was unintended), trying to tech now gives you a 20 frame tech window plus a 20 frame non-tech window before tech inputs will be accepted again
-Airdodge now triggers if you input it on the same frame as a jump, instead of only on the frame after
-Pause menu now shows which player paused
-Added toggle for damage reset in training mode menu
-Chain and combo numbers are now always visible if at or above 2 in training mode
-A "slap" sound now plays at the start of a match
-Last five seconds of a timed match is now counted down by an increasingly intense number
-Series is now displayed on stage select for stages that are directly from a specific series
-Fixed issue where doing certain moves would snap characters to platforms
-Fixed issue where Crystal Targets would leave static effects behind if quitting while effects were still playing
-Game now might ignore trigger input from GameCube controllers that have had their springs removed, but who knows? ("I don't have any such controllers, so I can't really verify." @sinxtanx in the #bug-reports channel of our discord if you do and it didn't work)
-Changed the song of the Turnip Corp. stage. You can still select the old song through music selection.

Online
-It should now be possible to play online from non-owner steam account on same computer that another user has installed and shared the game on
-Default BATTLE/TEAM BATTLE time is now 8 minutes, like offline modes
-Password search now makes sure to search worldwide
-Ability to cancel stage vote and character selection menus
-Fixed issue where creating a lobby with default amount of players per match (4) accidentally created a lobby with 2 players per match
-Fixed issue where a KO sound could be heard on match startup

Ittle Dew
-Changed Air strong active frames from 30-34 to 31-33
-Changed Air strong base knockback 150 to 40
-Changed Air strong knockback gain 2.0 to 2.7
-Changed Air strong hitstun from 0.8 to 0.6
-Changed fully charged Air strong knockback multiplier from 1.5 to 1.25 (was actually a mistake)
-Dspecial now displays a fire effect a short while into the move, and produces an even bigger fire effect when it's almost at full power

Masked Ruby
-Changed getupattack duration from 31 to 32 frames (was actually a mistake)
-Changed getup duration from 29 to 30 frames (was actually a mistake)

Jenny Fox
-Tweaked edgeattack animation
-Changed Fair knockback gain from to 2.2 to 2.3
-Changed Fair DI from 1.2 to 0.8
-Changed Fair SDI from 1.2 to 1.0
-Changed Uspecial and Specialfall air speed from 13 to 15
-Changed Uspecial and Specialfall air acceleration from 60 to 70

Ultra Fishbunjin 3000
-Added a heavier sound, dust and screenshake when Fishbunjin hits the ground during crashland and Dair
-Changed air acceleration from 50 to 55
-Changed getup invulnerability frames from 0-24 to 0-20 (was actually a mistake)
-Changed Ftilt active frames from 9-13 to 7-11
-Changed Ftilt total duration from 40 to 38 frames
-Changed Dtilt active frames from 6-10 to 5-9
-Changed Dtilt total duration from 29 to 28 frames
-Tweaked Dtilt animation so he no longer pokes his foot out before the hitbox becomes active.
-Changed Nair base knockback from 160 to 140
-Changed Nair knockback gain from 1.5 to 1.7
-Changed Nair hitlag from 0.6 to 0.7
-Changed Nair SDI from 2.0 to 1.0
-Changed Fair (leg hit) base knockback from 120 to 150
-Changed Fair (leg hit) knockback gain from 2.3 to 2.1
-Changed Fair (chest hit) base knockback from 140 to 180
-Changed Fair (chest hit) hitlag from 1.5 to 1.0
-Changed Fair (chest hit) selflag from 1.5 to 1.0
-Changed Dthrow X velocity from 20 to 12, since it now checks this value correctly (not intended as a nerf but the result of a bug fix)

Princess Remedy
-Changed Uspecial horizontal airspeed from 12 to 15
-Changed Uspecial horizontal air acceleration from 50 to 65
-Increased range of Ftilt (changed hitbox X offset from 0.5 to 0.75)

Business Casual Man
-Changed getup invulnerability frames from 0-16 to 0-18 (was actually a mistake)
-Now uses the correct Loser animation for Besiege Castle Man colors
-Now loses $50 if Taunt is interrupted for any reason after 10 frames
-Tweaked the Sell graphical effect


Other changelogs:
Changelog 0.8.7
Changelog 0.8.6p1
Changelog 0.8.6
Changelog 0.8.5
Changelog 0.8.3
Changelog 0.8.2
Changelog 0.8.1
Changelog 0.8.0
Changelog 0.7.1p1
Changelog 0.7.1
Changelog 0.7.0p2
Changelog 0.7.0p1
Changelog 0.7.0