Slap City 0.8.3

25 May 2018

General
-Meadowvalley is now an available stage! You can fight here day and night.
-Airdodging onto a platform is now much easier
-Characters now carry slightly more momentum when leaving a platform edge during landlag
-When hanging from an edge, characters can now roll onto stage by pressing shield
-When hanging from an edge, characters can now let go, walljump, attack and roll by pressing down, back, up and forward respectively on the secondary stick
-Fixed issue where clone horde characters would still become invisible at times
-Fixed issue where characters wouldn't turn around correctly during a side special sometimes
-Savefiles are now loaded more carefully
-Fixed issue relating to using controllers that output stick values outside of bounds while using a Mayflash GameCube Controller Adapter

Online
-Online match manager now ACTUALLY prefers a different random stage from the stage that was just played
-Lobby Management thread is now more strict about accepting data from steams server
-Pings are now sent more often
-Game now reacts faster to a change in average ping
-Ping calculation is now clamped to 9999
-Lobby menu now does not care about mouse input if application is not focused
-Lobby menu received some graphical touch-ups

Ittle Dew
-Now has an edgeroll
-Changed forward and backward roll invincibility frames from 0-12 to 0-14

Masked Ruby
-Now has an edgeroll
-Changed forward and backward roll invincibility frames from 0-10 to 0-12
-Changed run acceleration from 40 to 60
-Changed floorbrake from 65 to 80
-Changed sword slash hit effects and sounds.
-Tweaked Ftilt animation
-Improved ledge attack hitboxes
-Added extra hitboxes in the Z axis to the tip of the sword during Jab, Ftilt, Fstrong and Grab, so it actually connects with Fishbunjin and BC Man during -their idles when it looks like it should
-Changed Fstrong DI from 0.7 to 0.6 (due to a mistake it was still 0.7)
-Changed Dstrong DI from 0.7 to 0.6 (due to a mistake it was still 0.7)
-Changed Dstrong hitlag from 1.0 to 1.5
-Changed Dstrong selflag from 1.0 to 1.5
-Changed Ustrong (first four hits) selflag from 1.0 to 0.5
-Changed Dair hitlag from 1.0 to 0.5
-Changed Dair selflag from 1.0 to 0.5
-Can now hold the Special button during Nspecial instead of having to mash it
-Nspecial can now be repeated a maximum of 12 times
-Fixed grounded Dspecial having a faulty hitbox and sword trail
-Changed grounded Dspecial total frames from 29 to 32 (actually a mistake since version 0.7.1p1)
-You can now press Clutch during the startup of aerial Dspecial to flip it vertically at the cost of one double jump
-Changed aerial Dspecial so the tip of the sword has a downwards knockback angle on the last active frame
-Changed Air strong (final hit) hitlag from 1.0 to 1.5
-Changed Air strong (final hit) selflag from 1.0 to 1.5

Jenny Fox
-Now has an edgeroll
-Changed forward and backward roll invincibility frames from 0-12 to 0-14
-Changed edgeclimbup animation from 36 to 30 frames
-Changed edgeclimbup invincibility from 0-28 to 0-26 frames
-Fixed mistake in sleeping animation
-Can no longer use the Clutch button to reverse the horizontal momentum and direction of Dspecial
-Changed Jab hitbox horizontal offset from 0.8 to 1.0
-Can once again jump cancel Dtilt from frame 20
-Changed Fstrong (axe hit) damage from 18 to 20
-Changed Fstrong hitlag from 1.0 to 1.8
-Changed Fstrong selflag from 1.0 to 1.8
-Changed Air strong hitlag against airborne opponents from 1.0 to 0.3
-Nspecial now throws the axe on frame 10
-Holding the Special button until at least frame 8 of Nspecial angles the axe upwards and delays it to frame 32
-Can now fastfall Uspecial after 30 frames by holding Down
-Uspecial now grabs ledges from 40 frames into the animation (out of 50 total frames)
-Changed Dthrow DI from 0.8 to 0.6

Ultra Fishbunjin 3000
-Now has an edgeroll
-Changed forward and backward roll invincibility frames from 0-14 to 0-16
-Can now use the Clutch button to reverse the horizontal momentum and direction of Nspecial
-Changed dash speed from 14 to 15
-Changed air acceleration from 40 to 50
-Changed Nair hitstun from 0.7 to 0.85
-Changed Uair hitbox size from 1.0 to 1.2 (chest)
-Changed Uspecial superarmor frames from 8-16 to 8-20
-Changed Dthrow DI from 1.2 to 0.7
-Changed Dthrow hitlag from 1.0 to 0.2
-Changed maximum Finisher horizontal recoil from 10 to 14
-Restored property of Finisher to stop movement in previously forward direction if done in opposite direction

Princess Remedy
-Now has an edgeroll
-Changed forward and backward roll invincibility frames from 0-12 to 0-14
-Changed edgeclimbup animation from 32 to 28 frames
-Changed edgeclimbup invincibility from 0-28 to 0-24 frames
-Fixed issue where Remedy could spawn on top of stage geometry directly above her spawnpoint
-Fixed issue where Remedy could spend her flask charge without actually throwing it

Business Casual Man
-Now has an edgeroll
-Changed forward and backward roll invincibility frames from 0-12 to 0-14
-Changed edgeclimbup animation from 30 to 28 frames
-Changed edgeclimbup invincibility from 0-26 to 0-24 frames
-Changed non-Sell Finisher knockback angle from 25 to 35
-Changed non-Sell Finisher landing lag after the hitbox comes out from 10 to 25
-Changed Sell Finisher landing lag from 10 to 60


Other changelogs:
Changelog 0.8.9p1
Changelog 0.8.9
Changelog 0.8.8
Changelog 0.8.7
Changelog 0.8.6p1
Changelog 0.8.6
Changelog 0.8.5
Changelog 0.8.4
Changelog 0.8.2
Changelog 0.8.1
Changelog 0.8.0
Changelog 0.7.1p1
Changelog 0.7.1
Changelog 0.7.0p2
Changelog 0.7.0p1
Changelog 0.7.0