Slap City 0.8.3

General
-Meadowvalley is now an available stage! You can fight here day and night.
-Airdodging onto a platform is now much easier
-Characters now carry slightly more momentum when leaving a platform edge during landlag
-When hanging from an edge, characters can now roll onto stage by pressing shield
-When hanging from an edge, characters can now let go, walljump, attack and roll by pressing down, back, up and forward respectively on the secondary stick
-Fixed issue where clone horde characters would still become invisible at times
-Fixed issue where characters wouldn't turn around correctly during a side special sometimes
-Savefiles are now loaded more carefully
-Fixed issue relating to using controllers that output stick values outside of bounds while using a Mayflash GameCube Controller Adapter

Online
-Online match manager now ACTUALLY prefers a different random stage from the stage that was just played
-Lobby Management thread is now more strict about accepting data from steams server
-Pings are now sent more often
-Game now reacts faster to a change in average ping
-Ping calculation is now clamped to 9999
-Lobby menu now does not care about mouse input if application is not focused
-Lobby menu received some graphical touch-ups

Ittle Dew
-Now has an edgeroll
-Changed forward and backward roll invincibility frames from 0-12 to 0-14

Masked Ruby
-Now has an edgeroll
-Changed forward and backward roll invincibility frames from 0-10 to 0-12
-Changed run acceleration from 40 to 60
-Changed floorbrake from 65 to 80
-Changed sword slash hit effects and sounds.
-Tweaked Ftilt animation
-Improved ledge attack hitboxes
-Added extra hitboxes in the Z axis to the tip of the sword during Jab, Ftilt, Fstrong and Grab, so it actually connects with Fishbunjin and BC Man during -their idles when it looks like it should
-Changed Fstrong DI from 0.7 to 0.6 (due to a mistake it was still 0.7)
-Changed Dstrong DI from 0.7 to 0.6 (due to a mistake it was still 0.7)
-Changed Dstrong hitlag from 1.0 to 1.5
-Changed Dstrong selflag from 1.0 to 1.5
-Changed Ustrong (first four hits) selflag from 1.0 to 0.5
-Changed Dair hitlag from 1.0 to 0.5
-Changed Dair selflag from 1.0 to 0.5
-Can now hold the Special button during Nspecial instead of having to mash it
-Nspecial can now be repeated a maximum of 12 times
-Fixed grounded Dspecial having a faulty hitbox and sword trail
-Changed grounded Dspecial total frames from 29 to 32 (actually a mistake since version 0.7.1p1)
-You can now press Clutch during the startup of aerial Dspecial to flip it vertically at the cost of one double jump
-Changed aerial Dspecial so the tip of the sword has a downwards knockback angle on the last active frame
-Changed Air strong (final hit) hitlag from 1.0 to 1.5
-Changed Air strong (final hit) selflag from 1.0 to 1.5

Jenny Fox
-Now has an edgeroll
-Changed forward and backward roll invincibility frames from 0-12 to 0-14
-Changed edgeclimbup animation from 36 to 30 frames
-Changed edgeclimbup invincibility from 0-28 to 0-26 frames
-Fixed mistake in sleeping animation
-Can no longer use the Clutch button to reverse the horizontal momentum and direction of Dspecial
-Changed Jab hitbox horizontal offset from 0.8 to 1.0
-Can once again jump cancel Dtilt from frame 20
-Changed Fstrong (axe hit) damage from 18 to 20
-Changed Fstrong hitlag from 1.0 to 1.8
-Changed Fstrong selflag from 1.0 to 1.8
-Changed Air strong hitlag against airborne opponents from 1.0 to 0.3
-Nspecial now throws the axe on frame 10
-Holding the Special button until at least frame 8 of Nspecial angles the axe upwards and delays it to frame 32
-Can now fastfall Uspecial after 30 frames by holding Down
-Uspecial now grabs ledges from 40 frames into the animation (out of 50 total frames)
-Changed Dthrow DI from 0.8 to 0.6

Ultra Fishbunjin 3000
-Now has an edgeroll
-Changed forward and backward roll invincibility frames from 0-14 to 0-16
-Can now use the Clutch button to reverse the horizontal momentum and direction of Nspecial
-Changed dash speed from 14 to 15
-Changed air acceleration from 40 to 50
-Changed Nair hitstun from 0.7 to 0.85
-Changed Uair hitbox size from 1.0 to 1.2 (chest)
-Changed Uspecial superarmor frames from 8-16 to 8-20
-Changed Dthrow DI from 1.2 to 0.7
-Changed Dthrow hitlag from 1.0 to 0.2
-Changed maximum Finisher horizontal recoil from 10 to 14
-Restored property of Finisher to stop movement in previously forward direction if done in opposite direction

Princess Remedy
-Now has an edgeroll
-Changed forward and backward roll invincibility frames from 0-12 to 0-14
-Changed edgeclimbup animation from 32 to 28 frames
-Changed edgeclimbup invincibility from 0-28 to 0-24 frames
-Fixed issue where Remedy could spawn on top of stage geometry directly above her spawnpoint
-Fixed issue where Remedy could spend her flask charge without actually throwing it

Business Casual Man
-Now has an edgeroll
-Changed forward and backward roll invincibility frames from 0-12 to 0-14
-Changed edgeclimbup animation from 30 to 28 frames
-Changed edgeclimbup invincibility from 0-26 to 0-24 frames
-Changed non-Sell Finisher knockback angle from 25 to 35
-Changed non-Sell Finisher landing lag after the hitbox comes out from 10 to 25
-Changed Sell Finisher landing lag from 10 to 60


Other changelogs:
Changelog 0.8.7
Changelog 0.8.6p1
Changelog 0.8.6
Changelog 0.8.5
Changelog 0.8.4
Changelog 0.8.2
Changelog 0.8.1
Changelog 0.8.0
Changelog 0.7.1p1
Changelog 0.7.1
Changelog 0.7.0p2
Changelog 0.7.0p1
Changelog 0.7.0