Slap City 0.8

previous changelogs:
0.7: https://pastebin.com/h2fyZzdD
0.7p1: https://pastebin.com/eHNADZs2
0.7p2: https://pastebin.com/yK1hPKQr
0.7.1: https://pastebin.com/d7XRF0gj
0.7.1p1: https://pastebin.com/Dfix82R2

General:
-Added Arcade mode! Take on a series of challenges across six difficulties!
-Added Business Casual Man! Whose side is he on?
-Added option to disable the flashy "OOOOOOHHHHH" text when winning with a strong attack
-Added option to automatically save replays
-Hold down attack when out of lives in a team match to grab a life from a teammate with lives to spare
-Press the cog on the stage select screen to change random stages
-Fixed issue where pressing a button to move ahead from title screen could put you two screens ahead by accident
-Characters now turn off their invincibility blinking correctly when performing edge attacks

Online:
-Added "Random" to online stage select
-Added admin menu to toggle available stages for lobby

Stages:
-Added Turnip Corp
-Added Frozen Court
-Added Golf Stadium
-Fixed the grab edges on Saturnian Palace being placed too high

Ittle Dew
-Changed forward and backward roll invincibility frames from 0-14 to 0-12
-Changed Fstrong DI from 1.0 to 0.5
-Changed Fstrong SDI from 1.0 to 1.5
-Changed Fspecial base knockback from 20 to 30 (related to Fishbunjin's armor)
-Changed Fspecial knockback gain from 1.2 to 0 (related to Fishbunjin's armor)
-Removed invincibility on edge attack (due to a mistake, it was invincible)
-Changed ledge climb invincibility frames from 0-25 to 0-24 so it's consistent with other characters

Masked Ruby
-Changed forward and backward roll invincibility frames from 0-12 to 0-10
-Changed Fstrong DI from 1.0 to 0.6
-Changed Dstrong DI from 1.0 to 0.7
-Changed Nspecial startup from 14 to 12 frames
-Taunt can now be canceled by any input after 120 frames

Jenny Fox
-Changed forward and backward roll invincibility frames from 0-14 to 0-12
-Changed Fstrong DI from 1.0 to 0.6
-Jenny's Fspecial axes can now be destroyed by attacks
-Changed Fspecial base knockback from 50 to 30 (related to Fishbunjin's armor)
-Changed Fspecial knockback gain from 1 to 0 (related to Fishbunjin's armor)

Ultra Fishbunjin 3000
-Changed forward and backward roll invincibility frames from 4-20 to 0-14 (Due to a mistake, his forward roll invincibility frames were 4-20 instead of 0-16 since version 0.7)
-Changed Fstrong DI from 1.0 to 0.6
-Added more hitboxes inside body to Utilt
-During his idle, crouch, walk, and run, Fishbunjin is immune to the slight knockback from Jenny's boomerang axes and Ittle's bomb (the bomb itself, not the explosion)
-Dstrong now loses its super armor 65 frames after it begins if Fishbunjin is falling during the attack
-Changed Uair active frames from 17-22 to 19-24 (due to a mistake, the previous version had changed it from 22-32 to 17-22)

Princess Remedy
-Changed forward and backward roll invincibility frames from 0-14 to 0-12
-Changed Fstrong Knockback gain from 4.1 to 4.15
-Removed invincibility on edge attack (due to a mistake, it was invincible)

Business Casual Man
-Keeps the Boss Key of life permanently pressed

Other changelogs:
Changelog 0.8.7
Changelog 0.8.6p1
Changelog 0.8.6
Changelog 0.8.5
Changelog 0.8.4
Changelog 0.8.3
Changelog 0.8.2
Changelog 0.8.1
Changelog 0.7.1p1
Changelog 0.7.1
Changelog 0.7.0p2
Changelog 0.7.0p1
Changelog 0.7.0