Slap City 0.8

27 April 2018

General:
-Added Arcade mode! Take on a series of challenges across six difficulties!
-Added Business Casual Man! Whose side is he on?
-Added option to disable the flashy "OOOOOOHHHHH" text when winning with a strong attack
-Added option to automatically save replays
-Hold down attack when out of lives in a team match to grab a life from a teammate with lives to spare
-Press the cog on the stage select screen to change random stages
-Fixed issue where pressing a button to move ahead from title screen could put you two screens ahead by accident
-Characters now turn off their invincibility blinking correctly when performing edge attacks

Online:
-Added "Random" to online stage select
-Added admin menu to toggle available stages for lobby

Stages:
-Added Turnip Corp
-Added Frozen Court
-Added Golf Stadium
-Fixed the grab edges on Saturnian Palace being placed too high

Ittle Dew
-Changed forward and backward roll invincibility frames from 0-14 to 0-12
-Changed Fstrong DI from 1.0 to 0.5
-Changed Fstrong SDI from 1.0 to 1.5
-Changed Fspecial base knockback from 20 to 30 (related to Fishbunjin's armor)
-Changed Fspecial knockback gain from 1.2 to 0 (related to Fishbunjin's armor)
-Removed invincibility on edge attack (due to a mistake, it was invincible)
-Changed ledge climb invincibility frames from 0-25 to 0-24 so it's consistent with other characters

Masked Ruby
-Changed forward and backward roll invincibility frames from 0-12 to 0-10
-Changed Fstrong DI from 1.0 to 0.6
-Changed Dstrong DI from 1.0 to 0.7
-Changed Nspecial startup from 14 to 12 frames
-Taunt can now be canceled by any input after 120 frames

Jenny Fox
-Changed forward and backward roll invincibility frames from 0-14 to 0-12
-Changed Fstrong DI from 1.0 to 0.6
-Jenny's Fspecial axes can now be destroyed by attacks
-Changed Fspecial base knockback from 50 to 30 (related to Fishbunjin's armor)
-Changed Fspecial knockback gain from 1 to 0 (related to Fishbunjin's armor)

Ultra Fishbunjin 3000
-Changed forward and backward roll invincibility frames from 4-20 to 0-14 (Due to a mistake, his forward roll invincibility frames were 4-20 instead of 0-16 since version 0.7)
-Changed Fstrong DI from 1.0 to 0.6
-Added more hitboxes inside body to Utilt
-During his idle, crouch, walk, and run, Fishbunjin is immune to the slight knockback from Jenny's boomerang axes and Ittle's bomb (the bomb itself, not the explosion)
-Dstrong now loses its super armor 65 frames after it begins if Fishbunjin is falling during the attack
-Changed Uair active frames from 17-22 to 19-24 (due to a mistake, the previous version had changed it from 22-32 to 17-22)

Princess Remedy
-Changed forward and backward roll invincibility frames from 0-14 to 0-12
-Changed Fstrong Knockback gain from 4.1 to 4.15
-Removed invincibility on edge attack (due to a mistake, it was invincible)

Business Casual Man
-Keeps the Boss Key of life permanently pressed

Other changelogs:
Changelog 0.9
Changelog 0.8.10p1
Changelog 0.8.10
Changelog 0.8.9p1
Changelog 0.8.9
Changelog 0.8.8
Changelog 0.8.7
Changelog 0.8.6p1
Changelog 0.8.6
Changelog 0.8.5
Changelog 0.8.4
Changelog 0.8.3
Changelog 0.8.2
Changelog 0.8.1
Changelog 0.7.1p1
Changelog 0.7.1
Changelog 0.7.0p2
Changelog 0.7.0p1
Changelog 0.7.0