Slap City 0.7

5 March 2018

General:
-Pressing the shield button when landing with a light aerial no longer halves the landing lag, and the landing lag of all light aerials has been halved, rounded up (All character-specific changes related to landing lag from now on concern the new values)
-Pressing the shield button when landing with a light aerial now causes the character to slide forward instead of stopping, and if the character is facing opposite of the direction held when landing, they will get a speed boost in the held direction
-Removed the 4 frame gatling window (lights and aerials could be cancelled into jumps or other attacks 4 frames before they ended), primarily to gain more manual control over the framedata of various moves, and reduce the unescapable combos at low damages
-All knockback over 400 has the portion above 400 multiplied by 1.3 (so a knockback of 500 becomes 530)
-Fixed a mistake that made everyone able to fastfall multiple times by continously pressing down in the falling state
-Characters are sent flying faster from knockback, but the path and distance travelled is roughly the same as before, this effect scales according to the force of the knockback
-Added a vertex shader for when characters are going really fast
-Characters now regain their double jumps correctly when respawning
-Fully charged Strong and Air strong attacks now have their knockback multiplied by 1.25 instead of 1.5
-When your shield health is below 50%, the shield stun received from attacks now decreases the less health your shield has
-Removed the ability for all aerials to clash with all other aerials, see below for exceptions
-Only certain aerials will clash with other moves (Ittle's Nair, Ruby's Nair, Jenny's Nair, Fishbun's Nair, Remedy's Fair)
-Certain moves will clash with other moves but can hit the opponent anyway (Ittle's Dspecial, Ruby's Dstrong, Jenny's Dspecial, Fishbunjin's Fspecial, Remedy's Ustrong)
-Added a Gallery with some basic things in it for the moment

Stages:
-Expanded the blast zones of Fancy Ruins
-Expanded the blast zones of Pepperpain Prairie
-Expanded the blast zones of Temple of Null
-Added Hurtland
-Added Saturnian Palace
-Added Healing Mode
-Added Harbor Street
-Added Soccer Field

Ittle Dew:
-Changed Rollforward invincibility frames from 4-18 to 0-14
-Changed Rollback invincibility frames from 4-18 to 0-14
-Changed Utilt base knockback from 110 to 120
-Changed Fstrong knockback gain from 2.5 to 2.7
-Changed Ustrong knockback gain from 2.5 to 2.7
-Changed Dstrong knockback gain from 2.5 to 2.6
-Changed Dstrong shield stun from 1.0 to 0.8
-Changed Nair hitbox timings from 5-7,8-13,14-24 to 5-9,10-16,17-24
-Changed duration of Fair from 34 to 39 frames
-Changed Fair knockback angle from 40 to 35
-Changed Fair base knockback from 100 to 120
-Changed Fair knockback gain from 2.5 to 2.8
-Changed Fair hitstun from 0.5 to 0.7
-Changed Fair landing lag from 5 to 8 frames
-Changed Fair hitlag from 2.0 to 1.2
-Changed Bair base knockback from 110 to 120
-Changed duration of Bair from 35 to 37 frames
-Changed Bair landing lag from 5 to 8 frames
-Changed Uair hitstun from 1.0 to 0.8
-Changed Uair landing lag from 5 to 7 frames
-Changed Airstrong (against grounded opponents) damage from 14 to 7
-Changed Airstrong (against grounded opponents) knockback angle from 290 to 310
-Changed Airstrong (against grounded opponents) base knockback from 100 to 150
-Changed Airstrong (against grounded opponents) self lag from 3.0 to 2.0
-Changed Airstrong recovery frames before the hitbox comes out from 5 to 10
-Changed Airstrong recovery frames after the hitbox comes out from 20 to 30
-Airstrong can no longer be L-cancelled
-Airstrong will only slow Ittle's movement once per airborne state, so she can no longer climb walls infinitely with walljumps into reverse Airstrongs
-Airstrong weak hit no longer has Finisher-rank priority over other moves
-Nspecial can now be held for 15 frames to shoot a fireball with greater hitstop, but still no knockback
-Changed Nspecial fire mace hitbox base knockback from 100 to 120
-Changed Nspecial fire mace hitbox hitstun from 1.0 to 0.9
-The Fspecial timer is now reset correctly when respawning
-Uspecial can now grab ledges except during the 3 teleportation frames
-Dspecial can now grab ledges
-Changed Dthrow hitstun from 1.0 to 0.85
-Changed Getupattack base knockback from 80 to 120
-Getupattack is now reversible (knocks people behind you backwards)
-Polished Ittle's animations

Masked Ruby:
-Changed Rollforward invincibility frames from 4-16 to 0-12
-Changed Rollback invincibility frames from 4-16 to 0-12
-Ruby's hurtbox is now 22% longer vertically
-Changed Jab base knockback from 80 to 100
-Changed Jab knockback gain from 1.5 to 1.8
-Changed Utilt base knockback from 125 to 135
-Changed Utilt knockback gain from 1.0 to 1.3
-Slightly reduced range of Utilt
-Increased Fstrong recovery frames by 6
-Increased Ustrong recovery frames by 3
-Changed Nair base knockback from 40 to 60
-Changed Nair landing lag from 5 to 8 frames
-Slightly reduced range of Nair
-Changed Fair landing lag from 5 to 6 frames
-Changed Bair landing lag from 5 to 6 frames
-The first active frame of Uair now sends people upwards instead of forwards (knockback angle 90, set knockback 400, DI 2.0, hitstun 0.5)
-Dstrong now cancels into Taunt
-Changed Fspecial base knockback from 50 to 80
-Changed Fspecial knockback gain from 3.5 to 3.0
-Uspecial can now grab ledges after frame 33
-Changed Dspecial base knockback from 80 to 100
-Changed Dspecial knockback gain from 1.0 to 1.3
-Changed Getupattack base knockback from 80 to 120
-Getupattack is now reversible (knocks people behind you backwards)
-Polished Ruby's animations

Jenny Fox:
-Changed Rollforward invincibility frames from 4-18 to 0-14
-Changed Rollback invincibility frames from 4-18 to 0-14
-Changed Jab hitbox size on axe_r from 1.0 to 0.7
-Changed Jab hitbox world offset on axe_r from 0.5 to 0.8
-Changed Jab active frames from 3-5 to 3-4
-Slightly reduced range of Ftilt
-Changed Ftilt hitbox radius on axe_r from 1.0 to 0.7
-Increased range of Utilt
-Moved the back hitbox of Dtilt forwards
-Changed Nair knockback angle from 45 to 40
-Changed Nair base knockback from 80 to 90
-Changed Nair hitstun from 1.0 to 0.9
-Changed Nair landing lag from 5 to 8 frames
-Changed Fair knockback angle from 30 to 35
-Changed Fair hitstun from 1.0 to 0.8
-Changed Fair landing lag from 10 to 12 frames
-Reduced range of Fair
-Changed Bair damage from 7+7 to 5+5
-Changed Bair base knockback from 100 to 120
-Changed Bair knockback gain from 1.5 to 1.8
-Changed Bair hitstun from 1.0 to 0.9
-Changed Bair landing lag from 8 to 10 frames
-Changed Uair DI from 1.0 to 1.5
-Changed Uair SDI from 1.0 to 1.5
-Changed Uair hitstun from 1.0 to 0.9
-Changed Uspecial fastfall speed from 50 to 40
-Changed Uspecial recovery frames from 10 to 20
-Getupattack is now reversible (knocks people behind you backwards)
-Reduced distance travelled by Ledgeclimbup
-Changed Ledgeclimbup duration from 40 to 36 frames
-Changed Ledgeclimbup invincibility frames from 32 to 28 frames
-Polished Jenny's animations

Ultra Fishbunjin 3000:
-Changed Rollforward invincibility frames from 4-20 to 0-16
-Changed Rollback invincibility frames from 4-20 to 0-16
-Changed Ftilt base knockback from 100 to 120
-Changed Ftilt hitstun from 1.0 to 0.95
-Changed Dtilt base knockback from 100 to 160
-Changed Dtilt knockback gain from 2.0 to 1.4
-Dtilt no longer goes off edges
-Dtilt now has a hitbox on Fishbun's butt
-Changed Fair landing lag from 10 to 12 frames
-Changed Bair landing lag from 8 to 10 frames
-Changed Bair hitstun from 1.0 to 0.9
-Changed Nair landing lag from 8 to 10 frames
-Changed Dair base knockback from 100 to 80
-Changed Dair hitstun from 1.0 to 0.7
-Changed first possible jump cancel frame of Nspecial from 5 to 7
-Changed Uspecial knockback angle from 80 to 75
-Changed Uspecial base knockback from 100 to 120
-Changed Uspecial knockback gain from 2.0 to 2.6
-Changed aerial Dspecial knockback angle from 315 to 325
-Changed aerial Dspecial knockback gain from 2.2 to 2.4
-Changed aerial Dspecial hitstun from 0.7 to 0.8
-Grounded Dspecial now has 5 frames less startup (begins charging on frame 0)
-Changed Uthrow DI from 1.6 to 1.4

Princess Remedy:
-Added Princess Remedy

Other changelogs:
Changelog 0.9
Changelog 0.8.10p1
Changelog 0.8.10
Changelog 0.8.9p1
Changelog 0.8.9
Changelog 0.8.8
Changelog 0.8.7
Changelog 0.8.6p1
Changelog 0.8.6
Changelog 0.8.5
Changelog 0.8.4
Changelog 0.8.3
Changelog 0.8.2
Changelog 0.8.1
Changelog 0.8.0
Changelog 0.7.1p1
Changelog 0.7.1
Changelog 0.7.0p2
Changelog 0.7.0p1